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Old 15-06-10, 11:34 AM
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Yes, I assumed so too, but there were ports of the GTA games to PC, so it may well still happen.

HAven;t played DoW2, but a review I read gave it high marks for rethinking the RTS genre. Although was somewhat untrue - Ground Control was an RTS with no base building and persistant units. I prefer that sort of thing actually; I kinda dislike the base building, build queue aspect of these games. I'm more into the fighting the battle part.

That said, if you liked the first DoW, you really should try Company of Heroes, which was Relic's next game and structurally very similar, although much improved in many respects. It has the destructible terrain, use of cover etc.
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Old 15-06-10, 12:41 PM
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Originally Posted by Noir View Post
There are some bits they made better, upgrading your heros equipment, squads using 'nads, squads using cover and most of the landscape being 'blow-upable' along with better graphics. But why in gawds name did they take away buildings and tech trees? I honestly spent the first 10 mins of my first game wondering how big an idiot I was for not being able to find the build a building option. lol.

The Campain mode was alright, and I guess more *realistic* given it's not like you'd build a base for every battle you'd have. But it kinda ended up being 'get all your men close together and move as a solid firing block' very quickly IMO. Though I can't really judge as I only went a few missions beyond the first orc boss.

The last time I was that disapointed in a game it was another RTS, Warhammer: Mark of Chaos. Except they took the 'S' out of it as you just chose troops at the start if the game ans that was that =/
Well I think playing SC2 has made me appreciate what they were trying to do more with DoW2, (they took a risk, Blizzard just repackaged) its just as, if not more micro intensive, there is no real way to turtle, and you're not going to lose because of mistakes made with your economy.

And I was also burned by Warhammer MoC... at least I got it on sale I guess... the Skaven units looked fantastic though.

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Yes, I assumed so too, but there were ports of the GTA games to PC, so it may well still happen.

HAven;t played DoW2, but a review I read gave it high marks for rethinking the RTS genre. Although was somewhat untrue - Ground Control was an RTS with no base building and persistant units. I prefer that sort of thing actually; I kinda dislike the base building, build queue aspect of these games. I'm more into the fighting the battle part.

That said, if you liked the first DoW, you really should try Company of Heroes, which was Relic's next game and structurally very similar, although much improved in many respects. It has the destructible terrain, use of cover etc.
I hope RDR comes to PC, its looks good and i've heard good things.

CoH is fundamentally one of the best RTS i've played, but the WW2 theme is just so boring, I couldn't stick with it.

Last edited by AnonymousIdiotSavant; 15-06-10 at 12:52 PM.
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Old 15-06-10, 03:29 PM
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Originally Posted by AnonymousIdiotSavant View Post
Well I think playing SC2 has made me appreciate what they were trying to do more with DoW2, (they took a risk, Blizzard just repackaged) its just as, if not more micro intensive, there is no real way to turtle, and you're not going to lose because of mistakes made with your economy.

And I was also burned by Warhammer MoC... at least I got it on sale I guess... the Skaven units looked fantastic though.
I guess I wouldn't of minded so much if it was billed as a totally differnt style of game, but there was nothing in the advertising, or even on the box to suggest so, and there weren't many way to balls up the economy like there are only a few options (like chosing Mont'ka and Kauyon with tau) that really limit what you can do.

It just kinda takes some of the uniqiness out of each race as well, like a fav of mine was always the necrons because of the gaus running though them and their buildings added to the game, and I was looking forward to seeing the 'nids living buildings. Alas not. Buuuuut I still has DoW 1 & expansions so alls good 8)
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Old 15-06-10, 04:22 PM
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Are you fans of the wider Warhammer world or just limitating yourself to the derived video games? (nothing wrong with that, btw).
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Old 15-06-10, 05:35 PM
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Originally Posted by Gilles de Rais View Post
Are you fans of the wider Warhammer world or just limitating yourself to the derived video games? (nothing wrong with that, btw).
I'm a table-top (no just warhammer but a few other spin-offs) and live-action player aswell,
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Old 16-06-10, 07:59 AM
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I used to play 40k (Space Wolves, Nids, Dark Eldar) but haven't played in many years.

I also played Warmachine for a bit.
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Old 16-06-10, 03:59 PM
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Originally Posted by AnonymousIdiotSavant View Post
CoH is fundamentally one of the best RTS i've played, but the WW2 theme is just so boring, I couldn't stick with it.
I thought that would happen to me too, I'm generally not a fan of the WW2 genre, but I find the variability and flexibility of the game too good. Plus the Opposing Fronts expansion added armies with quite different ways of working.
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Old 07-07-10, 03:01 PM
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The intro to Silent Hunter 4, with an evocative use of John Milton's poem, "Oh Time."

YouTube- Silent Hunter 4: Wolves Of The Pacific intro (HD)
Silent Hunter play can be described as three P's: Patience, Precision, Panic.
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Old 07-07-10, 03:13 PM
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Not sure "Patience" is what I am looking for in a game... ... but beautiful intro!
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Old 11-07-10, 04:27 PM
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Well then here's something that requires no patience at all: Flotilla.

This is a space fleet combat game, but unique in that it is turn based and also because it's probably the first genuinely 3D game I have encountered. It's tiny, about 50meg, and is really probably a proof-of-concept demonstration in the hopes that someone will take it on for a proper big budget production. But it works well enough for an entertaining pastime as is.

The 3D element is very good. It is turn based, so you give ships orders as to where to move in 3D, which way to face, and which target to treat as priority. The turn is then executed and they move and fire for 30 seconds as ordered. Ships have weaker armour on the bottom and rear, and thus maneouvering for position is very important. Most projectile attacks striking heavy armour won't do any damage at all, but simply be deflected.

The net result is very different from your standard space battle sim to date, which has mostly been about massing as much firepower and hit points as you can and slugging it out on a flat plane. Games like Homeworld brought some innovation and complexity, but this is the first I've seen to make 3D movement and tactics really critical to success. Inferior forces really can defeat superior ones with smart tactics, and the vertical dimension is not merely nominal, as it so often is.

Last edited by contracycle; 11-07-10 at 05:54 PM.
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