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  #21 (permalink)  
Old 11-07-10, 04:47 PM
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Quote:
you give ships orders as to where to move
Ships? Ships?

Why would you need ships? Marxist theory of value says that capital (e.g. ships) is irrelevant and all value is invested in labour. A sufficiently large army of workers must be able to stare down any flotilla of enemy ships.
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Old 11-07-10, 04:51 PM
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Oh for fucks sake, this is total nonsense and nothing but spoiling for a fight. Go troll somewhere else.
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  #23 (permalink)  
Old 11-07-10, 05:44 PM
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Currently playing:

FPS: CODMW2,

RTS: Company of Heroes occasionaly, ANNO 1404 occasionaly, Napoleon Total War occasionaly

MMORPG: Darkfall
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Old 01-09-10, 04:32 PM
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Tropico 3

This is a city-builder game, which is a bit niche. You play as the El Presidente of a tiny but strategically positioned Caribbean island between 1950 and (as late as) 1990. You have to build an economy through agriculture, industry and tourism, keep the people happy (or you get rebels), and manage your relations with several internnal factions and the superpowers. All of which makes it a bit more lively than most city-builders.
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Old 01-09-10, 05:43 PM
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Ended up buying SC2.

My brother came back from Japan last week and he was pretty psyched to play it and talked me back into getting it (its a nice way to keep in touch). The single player campaign is the best i've played in an RTS.
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  #26 (permalink)  
Old 01-09-10, 09:06 PM
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Originally Posted by contracycle View Post
Tropico 3

This is a city-builder game, which is a bit niche. You play as the El Presidente of a tiny but strategically positioned Caribbean island between 1950 and (as late as) 1990. You have to build an economy through agriculture, industry and tourism, keep the people happy (or you get rebels), and manage your relations with several internnal factions and the superpowers. All of which makes it a bit more lively than most city-builders.
I really wanted to try that! It's derived from a very old game - Junta that I used to play long long ago...

http://en.wikipedia.org/wiki/Junta_(game)
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Old 01-09-10, 09:14 PM
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Has someone played Just Cause? It looks very much like Mercenaries but a bit more... extreme/less "realistic" (which is too bad. Although i shudder to use the term 'realistic' anywhere near those games...)
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  #28 (permalink)  
Old 01-09-10, 11:51 PM
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Originally Posted by Gilles de Rais View Post
I really wanted to try that! It's derived from a very old game - Junta that I used to play long long ago...
I always wanted to play Junta but never got the opportunity. But I don;t know how similar they will be, there is little in the way of competition against other forces, and the rebels are a fairly minor presence. It's mostly a city building game, putting down buildings etc, although it is very pretty, well realised, and has a good latin american soundtrack.

YouTube- Mamborama - La Gata Loca
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  #29 (permalink)  
Old 22-08-11, 05:15 PM
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Starpoint Gemini is a cool little game from an independent outfit. It is basically Freelancer meets Nexus: The Jupiter Inicdent. That is, it is a space fighting-'n-trading game in the style of the long lineage that stretches back to Elite, although it has to be said in this case the trading is mostly nonexistent. But like all those other games, you buy ships, outfit and upgrade them with weapons, shields etc. and do jobs for various factions while coming back to a series of campaign missions.

It's pretty coool because unlike all the rest, it is based on sort of Star Trek-like capital ships rather than fighters. the smallest gunships are nearly like fighters, but the big dreadnaughts and battleships are much more ponderous. They manoeuvre relatively slowly and weapons take a while to recharge, so its a case of twisting and turning to take hits on your shields while trying to line the enemy up for your own guns. It is quite well developed though, with a lot of systems to mount on the ships, and very pretty graphics. The ships are beautifully designed, the lighting and backgrounds colourful and the weapons have a whole bunch of special effects. It's also a somewhat more thoughtful game than the dogfighting style that has become standard; rather than just a turning fight, things are slower and you can target subsystems as in Nexus, so its not just a case of one big twitch-reflex furball.

It's pretty small as modern games go, weighing in at only 1.5 gig, and is a good example of what independent publishers can do. It could do with a bit more development, and it has to be said the voice acting is very poor, but those are forgivable, and I hope they generate enough suport to one day produce a sequel.

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  #30 (permalink)  
Old 22-08-11, 05:39 PM
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Originally Posted by contracycle View Post
It's pretty coool because unlike all the rest, it is based on sort of Star Trek-like capital ships rather than fighters. the smallest gunships are nearly like fighters, but the big dreadnaughts and battleships are much more ponderous. They manoeuvre relatively slowly and weapons take a while to recharge, so its a case of twisting and turning to take hits on your shields while trying to line the enemy up for your own guns.
I always wondered about that in sci-fi stuff. They always have big ships ambling along at something like walking pace, but surely in space the bigger you are, the faster you can go?
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