Starpoint Gemini is a cool little game from an independent outfit. It is basically Freelancer meets Nexus: The Jupiter Inicdent. That is, it is a space fighting-'n-trading game in the style of the long lineage that stretches back to Elite, although it has to be said in this case the trading is mostly nonexistent. But like all those other games, you buy ships, outfit and upgrade them with weapons, shields etc. and do jobs for various factions while coming back to a series of campaign missions.
It's pretty coool because unlike all the rest, it is based on sort of Star Trek-like capital ships rather than fighters. the smallest gunships are nearly like fighters, but the big dreadnaughts and battleships are much more ponderous. They manoeuvre relatively slowly and weapons take a while to recharge, so its a case of twisting and turning to take hits on your shields while trying to line the enemy up for your own guns. It is quite well developed though, with a lot of systems to mount on the ships, and very pretty graphics. The ships are beautifully designed, the lighting and backgrounds colourful and the weapons have a whole bunch of special effects. It's also a somewhat more thoughtful game than the dogfighting style that has become standard; rather than just a turning fight, things are slower and you can target subsystems as in Nexus, so its not just a case of one big twitch-reflex furball.
It's pretty small as modern games go, weighing in at only 1.5 gig, and is a good example of what independent publishers can do. It could do with a bit more development, and it has to be said the voice acting is very poor, but those are forgivable, and I hope they generate enough suport to one day produce a sequel.